Computer network
A computer network is a set of computers sharing resources
located on or provided by network nodes. The computers use common communication
protocols over digital interconnections to communicate with each other. These
interconnections are made up of telecommunication network technologies, based
on physically wired, optical, and wireless radio-frequency methods that may be
arranged in a variety of network topologies.
The nodes of a computer network can include personal
computers, servers, networking hardware, or other specialized or
general-purpose hosts. They are identified by network addresses, and may have
hostnames. Hostnames serve as memorable labels for the nodes, rarely changed
after initial assignment. Network addresses serve for locating and identifying
the nodes by communication protocols such as the Internet Protocol.
Computer networks may be classified by many criteria,
including the transmission medium used to carry signals, bandwidth, and
communications protocols to organize network traffic, the network size, the
topology, traffic control mechanism, and organizational intent.
Computer networks support many applications and services,
such as access to the World Wide Web, digital video, digital audio, shared use
of application and storage servers, printers, and fax machines, and use of
email and instant messaging applications.
History
Computer networking may be considered a branch of computer
science, computer engineering, and telecommunications, since it relies on the
theoretical and practical application of the related disciplines. Computer
networking was influenced by a wide array of technology developments and
historical milestones.
In the late 1950s, a network of computers was built for the
U.S. military Semi-Automatic Ground Environment radar system using the Bell 101
modem. It was the first commercial modem for computers, released by ATT
Corporation in 1958. The modem allowed digital data to be transmitted over
regular unconditioned telephone lines at a speed of 110 bits per second.
In 1959, Christopher Strachey filed a patent application for
time-sharing and John McCarthy initiated the first project to implement
time-sharing of user programs at MIT. Stratchey passed the concept on to J. C.
R. Licklider at the inaugural UNESCO Information Processing Conference in Paris
that year. McCarthy was instrumental in the creation of three of the earliest
time-sharing systems.
In 1959, Anatoly Kitov proposed to the Central Committee of
the Communist Party of the Soviet Union a detailed plan for the re-organisation
of the control of the Soviet armed forces and of the Soviet economy on the
basis of a network of computing centres. Kitov's proposal was rejected, as
later was the 1962 OGAS economy management network project.
In 1960, the commercial airline reservation system
semi-automatic business research environment went online with two connected
mainframes.
In 1963, J. C. R. Licklider sent a memorandum to office
colleagues discussing the concept of the "Intergalactic Computer
Network", a computer network intended to allow general communications
among computer users.
Throughout the 1960s, Paul Baran and Donald Davies
independently developed the concept of packet switching to transfer information
between computers over a network. Davies pioneered the implementation of the
concept. The NPL network, a local area network at the National Physical
Laboratory used a line speed of 768 kbit/s and later high-speed T1 links.
In 1965, Western Electric introduced the first widely used
telephone switch that implemented computer control in the switching fabric.
In 1969, the first four nodes of the ARPANET were connected
using 50 kbit/s circuits between the University of California at Los Angeles,
the Stanford Research Institute, the University of California at Santa Barbara,
and the University of Utah. In the early 1970s, Leonard Kleinrock carried out
mathematical work to model the performance of packet-switched networks, which
underpinned the development of the ARPANET. His theoretical work on
hierarchical routing in the late 1970s with student Farouk Kamoun remains
critical to the operation of the Internet today.
In 1972, commercial services were first deployed on public
data networks in Europe, which began using X.25 in the late 1970s and spread
across the globe.
In 1973, the French CYCLADES network was the first to make
the hosts responsible for the reliable delivery of data, rather than this being
a centralized service of the network itself.
In 1973, Robert Metcalfe wrote a formal memo at Xerox PARC
describing Ethernet, a networking system that was based on the Aloha network,
developed in the 1960s by Norman Abramson and colleagues at the University of
Hawaii. In July 1976, Robert Metcalfe and David Boggs published their paper "Ethernet:
Distributed Packet Switching for Local Computer Networks" and collaborated
on several patents received in 1977 and 1978.
In 1974, Vint Cerf, Yogen Dalal, and Carl Sunshine published
the Transmission Control Protocol specification, coining the term Internet as a
shorthand for internetworking.
In 1976, John Murphy of Datapoint Corporation created
ARCNET, a token-passing network first used to share storage devices.
In 1977, the first long-distance fiber network was deployed
by GTE in Long Beach, California.
In 1977, Xerox Network Systems was developed by Robert
Metcalfe and Yogen Dalal at Xerox.
In 1979, Robert Metcalfe pursued making Ethernet an open
standard.
In 1980, Ethernet was upgraded from the original 2.94 Mbit/s
protocol to the 10 Mbit/s protocol, which was developed by Ron Crane, Bob
Garner, Roy Ogus, and Yogen Dalal.
In 1995, the transmission speed capacity for Ethernet
increased from 10 Mbit/s to 100 Mbit/s. By 1998, Ethernet supported
transmission speeds of 1 Gbit/s. Subsequently, higher speeds of up to 400
Gbit/s were added. The scaling of Ethernet has been a contributing factor to
its continued use.
Overlay networks have been around since the invention of
networking when computer systems were connected over telephone lines using
modems before any data network existed.
The most striking example of an overlay network is the
Internet itself. The Internet itself was initially built as an overlay on the
telephone network. Resilient routing and quality of service studies, among
others.
Network links
The transmission media used to link devices to form a
computer network include electrical cable, optical fiber, and free space. In
the OSI model, the software to handle the media is defined at layers 1 and 2 —
the physical layer and the data link layer.
A widely adopted family that uses copper and fiber media in
local area network technology are collectively known as Ethernet. The media and
protocol standards that enable communication between networked devices over
Ethernet are defined by IEEE 802.3. Wireless LAN standards use radio waves,
others use infrared signals as a transmission medium. Power line communication
uses a building's power cabling to transmit data.
Wired
The following classes of wired technologies are used in
computer networking.
Coaxial cable is widely used for cable television systems,
office buildings, and other work-sites for local area networks. Transmission
speed ranges from 200 million bits per second to more than 500 million bits per
second.
ITU-T G.hn technology uses existing home wiring to create a
high-speed local area network.
Twisted pair cabling is used for wired Ethernet and other
standards. It typically consists of 4 pairs of copper cabling that can be
utilized for both voice and data transmission. The use of two wires twisted
together helps to reduce crosstalk and electromagnetic induction. The
transmission speed ranges from 2 Mbit/s to 10 Gbit/s. twisted pair cabling
comes in two forms: unshielded twisted pair and shielded twisted-pair. Each
form comes in several category ratings, designed for use in various scenarios.
An optical fiber is a glass fiber. It carries pulses of
light that represent data via lasers and optical amplifiers. Some advantages of
optical fibers over metal wires are very low transmission loss and immunity to
electrical interference. Using dense wave division multiplexing, optical fibers
can simultaneously carry multiple streams of data on different wavelengths of
light, which greatly increases the rate that data can be sent to up to
trillions of bits per second. Optic fibers can be used for long runs of cable
carrying very high data rates, and are used for undersea communications cables
to interconnect continents. There are two basic types of fiber optics,
single-mode optical fiber and multi-mode optical fiber. Single-mode fiber has
the advantage of being able to sustain a coherent signal for dozens or even a
hundred kilometers. Multimode fiber is cheaper to terminate but is limited to a
few hundred or even only a few dozens of meters, depending on the data rate and
cable grade.
Wireless
Network connections can be established wirelessly using
radio or other electromagnetic means of communication.
Terrestrial microwave – Terrestrial microwave communication
uses Earth-based transmitters and receivers resembling satellite dishes.
Terrestrial microwaves are in the low gigahertz range, which limits all
communications to line-of-sight. Relay stations are spaced approximately apart.
Communications satellites – Satellites also communicate via
microwave. The satellites are stationed in space, typically in geosynchronous
orbit above the equator. These Earth-orbiting systems are capable of receiving
and relaying voice, data, and TV signals.
Cellular networks use several radio communications
technologies. The systems divide the region covered into multiple geographic
areas. Each area is served by a low-power transceiver.
Radio and spread spectrum technologies – Wireless LANs use a
high-frequency radio technology similar to digital cellular. Wireless LANs use
spread spectrum technology to enable communication between multiple devices in
a limited area. IEEE 802.11 defines a common flavor of open-standards wireless
radio-wave technology known as Wi-Fi.
Free-space optical communication uses visible or invisible
light for communications. In most cases, line-of-sight propagation is used,
which limits the physical positioning of communicating devices.
Extending the Internet to interplanetary dimensions via
radio waves and optical means, the Interplanetary Internet.
IP over Avian Carriers was a humorous April fool's Request
for Comments, issued as. It was implemented in real life in 2001.
The last two cases have a large round-trip delay time, which
gives slow two-way communication but doesn't prevent sending large amounts of
information.
Network nodes
Apart from any physical transmission media, networks are
built from additional basic system building blocks, such as network interface
controllers, repeaters, hubs, bridges, switches, routers, modems, and
firewalls. Any particular piece of equipment will frequently contain multiple
building blocks and so may perform multiple functions.
Network interfaces
A network interface controller is computer hardware that
connects the computer to the network media and has the ability to process low-level
network information. For example, the NIC may have a connector for accepting a
cable, or an aerial for wireless transmission and reception, and the associated
circuitry.
In Ethernet networks, each network interface controller has
a unique Media Access Control address—usually stored in the controller's
permanent memory. To avoid address conflicts between network devices, the
Institute of Electrical and Electronics Engineers maintains and administers MAC
address uniqueness. The size of an Ethernet MAC address is six octets. The
three most significant octets are reserved to identify NIC manufacturers. These
manufacturers, using only their assigned prefixes, uniquely assign the three
least-significant octets of every Ethernet interface they produce.
Repeaters and hubs
A repeater is an electronic device that receives a network
signal, cleans it of unnecessary noise and regenerates it. The signal is
retransmitted at a higher power level, or to the other side of obstruction so
that the signal can cover longer distances without degradation. In most twisted
pair Ethernet configurations, repeaters are required for cable that runs longer
than 100 meters. With fiber optics, repeaters can be tens or even hundreds of
kilometers apart.
Repeaters work on the physical layer of the OSI model but
still require a small amount of time to regenerate the signal. This can cause a
propagation delay that affects network performance and may affect proper
function. As a result, many network architectures limit the number of repeaters
used in a network, e.g., the Ethernet 5-4-3 rule.
An Ethernet repeater with multiple ports is known as an
Ethernet hub. In addition to reconditioning and distributing network signals, a
repeater hub assists with collision detection and fault isolation for the
network. Hubs and repeaters in LANs have been largely obsoleted by modern
network switches.
Bridges and switches
Network bridges and network switches are distinct from a hub
in that they only forward frames to the ports involved in the communication
whereas a hub forwards to all ports. Bridges only have two ports but a switch
can be thought of as a multi-port bridge. Switches normally have numerous
ports, facilitating a star topology for devices, and for cascading additional
switches.
Bridges and switches operate at the data link layer of the
OSI model and bridge traffic between two or more network segments to form a
single local network. Both are devices that forward frames of data between
ports based on the destination MAC address in each frame.
They learn the association of physical ports to MAC
addresses by examining the source addresses of received frames and only forward
the frame when necessary. If an unknown destination MAC is targeted, the device
broadcasts the request to all ports except the source, and discovers the
location from the reply.
Bridges and switches divide the network's collision domain
but maintain a single broadcast domain. Network segmentation through bridging
and switching helps break down a large, congested network into an aggregation
of smaller, more efficient networks.
Routers
A router is an internetworking device that forwards packets
between networks by processing the addressing or routing information included
in the packet. The routing information is often processed in conjunction with
the routing table. A router uses its routing table to determine where to
forward packets and does not require broadcasting packets which is inefficient
for very big networks.
Modems
Modems are used to connect network nodes via wire not
originally designed for digital network traffic, or for wireless. To do this
one or more carrier signals are modulated by the digital signal to produce an
analog signal that can be tailored to give the required properties for
transmission. Early modems modulated audio signals sent over a standard voice
telephone line. Modems are still commonly used for telephone lines, using a
digital subscriber line technology and cable television systems using DOCSIS
technology.
Firewalls
A firewall is a network device or software for controlling
network security and access rules. Firewalls are inserted in connections
between secure internal networks and potentially insecure external networks
such as the Internet. Firewalls are typically configured to reject access requests
from unrecognized sources while allowing actions from recognized ones. The
vital role firewalls play in network security grows in parallel with the
constant increase in cyber-attacks.
Communication protocols
A communication protocol is a set of rules for exchanging
information over a network. Communication protocols have various
characteristics. They may be connection-oriented or connectionless, they may
use circuit mode or packet switching, and they may use hierarchical addressing
or flat addressing.
In a protocol stack, often constructed per the OSI model,
communications functions are divided up into protocol layers, where each layer
leverages the services of the layer below it until the lowest layer controls
the hardware that sends information across the media. The use of protocol
layering is ubiquitous across the field of computer networking. An important
example of a protocol stack is HTTP running over TCP over IP over IEEE 802.11.
This stack is used between the wireless router and the home user's personal
computer when the user is surfing the web.
There are many communication protocols, a few of which are
described below.
Common protocols
The Internet Protocol Suite, also called TCP/IP, is the
foundation of all modern networking. It offers connection-less and
connection-oriented services over an inherently unreliable network traversed by
datagram transmission using Internet protocol. At its core, the protocol suite
defines the addressing, identification, and routing specifications for Internet
Protocol Version 4 and for IPv6, the next generation of the protocol with a
much enlarged addressing capability. The Internet Protocol Suite is the
defining set of protocols for the Internet.
IEEE 802
IEEE 802 is a family of IEEE standards dealing with local
area networks and metropolitan area networks. The complete IEEE 802 protocol
suite provides a diverse set of networking capabilities. The protocols have a
flat addressing scheme. They operate mostly at layers 1 and 2 of the OSI model.
For example, MAC bridging deals with the routing of Ethernet
packets using a Spanning Tree Protocol. IEEE 802.1Q describes VLANs, and IEEE
802.1X defines a port-based Network Access Control protocol, which forms the
basis for the authentication mechanisms used in VLANs – it is what the home
user sees when the user has to enter a "wireless access key".
Ethernet
Ethernet is a family of technologies used in wired LANs. It
is described by a set of standards together called IEEE 802.3 published by the
Institute of Electrical and Electronics Engineers.
Wireless LAN
Wireless LAN based on the IEEE 802.11 standards, also widely
known as WLAN or WiFi, is probably the most well-known member of the IEEE 802
protocol family for home users today. IEEE 802.11 shares many properties with
wired Ethernet.
SONET/SDH
Synchronous optical networking and Synchronous Digital
Hierarchy are standardized multiplexing protocols that transfer multiple
digital bit streams over optical fiber using lasers. They were originally designed
to transport circuit mode communications from a variety of different sources,
primarily to support circuit-switched digital telephony. However, due to its
protocol neutrality and transport-oriented features, SONET/SDH also was the
obvious choice for transporting Asynchronous Transfer Mode frames.
Asynchronous Transfer Mode
Asynchronous Transfer Mode is a switching technique for
telecommunication networks. It uses asynchronous time-division multiplexing and
encodes data into small, fixed-sized cells. This differs from other protocols
such as the Internet Protocol Suite or Ethernet that use variable-sized packets
or frames. ATM has similarities with both circuit and packet switched
networking. This makes it a good choice for a network that must handle both
traditional high-throughput data traffic, and real-time, low-latency content
such as voice and video. ATM uses a connection-oriented model in which a
virtual circuit must be established between two endpoints before the actual
data exchange begins.
ATM still plays a role in the last mile, which is the
connection between an Internet service provider and the home user.
Cellular standards
There are a number of different digital cellular standards,
including: Global System for Mobile Communications, General Packet Radio
Service, cdmaOne, CDMA2000, Evolution-Data Optimized, and Enhanced Data Rates
for GSM Evolution, Universal Mobile Telecommunications System, Digital Enhanced
Cordless Telecommunications, Digital AMPS, and Integrated Digital Enhanced
Network.
Routing
Routing is the process of selecting network paths to carry
network traffic. Routing is performed for many kinds of networks, including
circuit switching networks and packet switched networks.
In packet-switched networks, routing protocols direct packet
forwarding through intermediate nodes. Intermediate nodes are typically network
hardware devices such as routers, bridges, gateways, firewalls, or switches.
General-purpose computers can also forward packets and perform routing, though
because they lack specialized hardware, may offer limited performance. The
routing process directs forwarding on the basis of routing tables, which
maintain a record of the routes to various network destinations. Most routing
algorithms use only one network path at a time. Multipath routing techniques
enable the use of multiple alternative paths.
Routing can be contrasted with bridging in its assumption
that network addresses are structured and that similar addresses imply
proximity within the network. Structured addresses allow a single routing table
entry to represent the route to a group of devices. In large networks, the
structured addressing used by routers outperforms unstructured addressing used
by bridging. Structured IP addresses are used on the Internet. Unstructured MAC
addresses are used for bridging on Ethernet and similar local area networks.
Geographic scale
Networks may be characterized by many properties or
features, such as physical capacity, organizational purpose, user
authorization, access rights, and others. Another distinct classification
method is that of the physical extent or geographic scale.
Nanoscale network
A nanoscale network has key components implemented at the
nanoscale, including message carriers, and leverages physical principles that differ
from macroscale communication mechanisms. Nanoscale communication extends
communication to very small sensors and actuators such as those found in
biological systems and also tends to operate in environments that would be too
harsh for other communication techniques.
Personal area network
A personal area network is a computer network used for
communication among computers and different information technological devices
close to one person. Some examples of devices that are used in a PAN are
personal computers, printers, fax machines, telephones, PDAs, scanners, and
video game consoles. A PAN may include wired and wireless devices. The reach of
a PAN typically extends to 10 meters. A wired PAN is usually constructed with
USB and FireWire connections while technologies such as Bluetooth and infrared
communication typically form a wireless PAN.
Local area network
A local area network is a network that connects computers
and devices in a limited geographical area such as a home, school, office
building, or closely positioned group of buildings. Wired LANs are most
commonly based on Ethernet technology. Other networking technologies such as
ITU-T G.hn also provide a way to create a wired LAN using existing wiring, such
as coaxial cables, telephone lines, and power lines.
A LAN can be connected to a wide area network using a
router. The defining characteristics of a LAN, in contrast to a WAN, include
higher data transfer rates, limited geographic range, and lack of reliance on
leased lines to provide connectivity. Current Ethernet or other IEEE 802.3 LAN
technologies operate at data transfer rates up to and in excess of 100 Gbit/s,
standardized by IEEE in 2010.
Home area network
A home area network is a residential LAN used for
communication between digital devices typically deployed in the home, usually a
small number of personal computers and accessories, such as printers and mobile
computing devices. An important function is the sharing of Internet access,
often a broadband service through a cable Internet access or digital subscriber
line provider.
Storage area network
A storage area network is a dedicated network that provides
access to consolidated, block-level data storage. SANs are primarily used to
make storage devices, such as disk arrays, tape libraries, and optical
jukeboxes, accessible to servers so that the storage appears as locally
attached devices to the operating system. A SAN typically has its own network
of storage devices that are generally not accessible through the local area
network by other devices. The cost and complexity of SANs dropped in the early
2000s to levels allowing wider adoption across both enterprise and small to
medium-sized business environments.
Campus area network
A campus area network is made up of an interconnection of
LANs within a limited geographical area. The networking equipment and
transmission media are almost entirely owned by the campus tenant or owner.
For example, a university campus network is likely to link a
variety of campus buildings to connect academic colleges or departments, the
library, and student residence halls.
Backbone network
A backbone network is part of a computer network
infrastructure that provides a path for the exchange of information between
different LANs or subnetworks. A backbone can tie together diverse networks
within the same building, across different buildings, or over a wide area. When
designing a network backbone, network performance and network congestion are
critical factors to take into account. Normally, the backbone network's
capacity is greater than that of the individual networks connected to it.
For example, a large company might implement a backbone
network to connect departments that are located around the world. The equipment
that ties together the departmental networks constitutes the network backbone.
Another example of a backbone network is the Internet backbone, which is a
massive, global system of fiber-optic cable and optical networking that carry
the bulk of data between wide area networks, metro, regional, national and
transoceanic networks.
Metropolitan area network
A metropolitan area network is a large computer network that
interconnects users with computer resources in a geographic region of the size
of a metropolitan area.
Wide area network
A wide area network is a computer network that covers a
large geographic area such as a city, country, or spans even intercontinental
distances. A WAN uses a communications channel that combines many types of
media such as telephone lines, cables, and airwaves. A WAN often makes use of
transmission facilities provided by common carriers, such as telephone
companies. WAN technologies generally function at the lower three layers of the
OSI model: the physical layer, the data link layer, and the network layer.
Enterprise private network
An enterprise private network is a network that a single
organization builds to interconnect its office locations so they can share
computer resources.
Virtual private network
A virtual private network is an overlay network in which
some of the links between nodes are carried by open connections or virtual
circuits in some larger network instead of by physical wires. The data link
layer protocols of the virtual network are said to be tunneled through the
larger network. One common application is secure communications through the
public Internet, but a VPN need not have explicit security features, such as
authentication or content encryption. VPNs, for example, can be used to separate
the traffic of different user communities over an underlying network with
strong security features.
VPN may have best-effort performance or may have a defined
service level agreement between the VPN customer and the VPN service provider.
Global area network
A global area network is a network used for supporting
mobile across an arbitrary number of wireless LANs, satellite coverage areas,
etc. The key challenge in mobile communications is handing off user
communications from one local coverage area to the next. In IEEE Project 802,
this involves a succession of terrestrial wireless LANs.
Organizational scope
Networks are typically managed by the organizations that own
them. Private enterprise networks may use a combination of intranets and
extranets. They may also provide network access to the Internet, which has no
single owner and permits virtually unlimited global connectivity.
Intranet
An intranet is a set of networks that are under the control
of a single administrative entity. The intranet uses the IP protocol and
IP-based tools such as web browsers and file transfer applications. The
administrative entity limits the use of the intranet to its authorized users.
Most commonly, an intranet is the internal LAN of an organization. A large
intranet typically has at least one web server to provide users with
organizational information. An intranet is also anything behind the router on a
local area network.
Extranet
An extranet is a network that is also under the
administrative control of a single organization but supports a limited
connection to a specific external network. For example, an organization may
provide access to some aspects of its intranet to share data with its business
partners or customers. These other entities are not necessarily trusted from a
security standpoint. Network connection to an extranet is often, but not
always, implemented via WAN technology.
Internet
An internetwork is the connection of multiple different
types of computer networks to form a single computer network by layering on top
of the different networking software and connecting them together using
routers.
The Internet is the largest example of internetwork. It is a
global system of interconnected governmental, academic, corporate, public, and
private computer networks. It is based on the networking technologies of the
Internet Protocol Suite. It is the successor of the Advanced Research Projects
Agency Network developed by DARPA of the United States Department of Defence.
The Internet utilizes copper communications and the optical networking backbone
to enable the World Wide Web, the Internet of Things, video transfer, and a
broad range of information services.
Participants on the Internet use a diverse array of methods
of several hundred documented, and often standardized, protocols compatible
with the Internet Protocol Suite and an addressing system administered by the
Internet Assigned Numbers Authority and address registries. Service providers
and large enterprises exchange information about the reachability of their
address spaces through the Border Gateway Protocol, forming a redundant
worldwide mesh of transmission paths.
Darknet
A darknet is an overlay network, typically running on the Internet
that is only accessible through specialized software. A darknet is an
anonymizing network where connections are made only between trusted peers —
sometimes called "friends" — using non-standard protocols and ports.
Darknets are distinct from other distributed peer-to-peer
networks as sharing is anonymous, and therefore users can communicate with
little fear of governmental or corporate interference.
Network service
Network services are applications hosted by servers on a
computer network, to provide some functionality for members or users of the
network, or to help the network itself to operate.
The World Wide Web, E-mail, printing and network file
sharing are examples of well-known network services. Network services such as
DNS give names for IP and MAC addresses, and DHCP to ensure that the equipment
on the network has a valid IP address.
Services are usually based on a service protocol that
defines the format and sequencing of messages between clients and servers of
that network service.
Network performance
Bandwidth in bit/s may refer to consumed bandwidth, corresponding
to achieved throughput or goodput, i.e., the average rate of successful data
transfer through a communication path. The throughput is affected by
technologies such as bandwidth shaping, bandwidth management, bandwidth
throttling, bandwidth cap, bandwidth allocation, etc. A bit stream's bandwidth
is proportional to the average consumed signal bandwidth in hertz during a
studied time interval.
Network delay
Network delay is a design and performance characteristic of
a telecommunications network. It specifies the latency for a bit of data to
travel across the network from one communication endpoint to another. It is
typically measured in multiples or fractions of a second. Delay may differ
slightly, depending on the location of the specific pair of communicating
endpoints. Engineers usually report both the maximum and average delay, and
they divide the delay into several parts:
Processing delay time it takes a router to process the
packet header
Queuing delay time the packet spends in routing queues
Transmission delay time it takes to push the packet's bits
onto the link
Propagation delay time for a signal to propagate through the
media
A certain minimum level of delay is experienced by signals
due to the time it takes to transmit a packet serially through a link. This
delay is extended by more variable levels of delay due to network congestion.
IP network delays can range from a few milliseconds to several hundred
milliseconds.
Quality of service
Depending on the installation requirements, network
performance is usually measured by the quality of service of a
telecommunications product. The parameters that affect this typically can
include throughput, jitter, bit error rate and latency.
The following list gives examples of network performance
measures for a circuit-switched network and one type of packet-switched
network, viz. ATM:
Circuit-switched networks: In circuit switched networks,
network performance is synonymous with the grade of service. The number of
rejected calls is a measure of how well the network is performing under heavy
traffic loads. Other types of performance measures can include the level of
noise and echo.
ATM: In an Asynchronous Transfer Mode network, performance
can be measured by line rate, quality of service, data throughput, connect
time, stability, technology, modulation technique, and modem enhancements.
There are many ways to measure the performance of a network,
as each network is different in nature and design. Performance can also be
modeled instead of measured. For example, state transition diagrams are often
used to model queuing performance in a circuit-switched network. The network
planner uses these diagrams to analyze how the network performs in each state,
ensuring that the network is optimally designed.
Network congestion
Network congestion occurs when a link or node is subjected
to a greater data load than it is rated for, resulting in a deterioration of
its quality of service. When networks are congested and queues become too full,
packets have to be discarded, and so networks rely on re-transmission. Typical
effects of congestion include queueing delay, packet loss or the blocking of
new connections. A consequence of these latter two is that incremental
increases in offered load lead either to only a small increase in the network
throughput or to a reduction in network throughput.
Network protocols that use aggressive retransmissions to
compensate for packet loss tend to keep systems in a state of network
congestion—even after the initial load is reduced to a level that would not
normally induce network congestion. Thus, networks using these protocols can
exhibit two stable states under the same level of load. The stable state with
low throughput is known as congestive collapse.
Modern networks use congestion control, congestion avoidance
and traffic control techniques to try to avoid congestion collapse. These
techniques include: exponential backoff in protocols such as 802.11's CSMA/CA
and the original Ethernet, window reduction in TCP, and fair queueing in devices
such as routers. Another method to avoid the negative effects of network
congestion is implementing priority schemes so that some packets are
transmitted with higher priority than others. Priority schemes do not solve
network congestion by themselves, but they help to alleviate the effects of
congestion for some services. An example of this is 802.1p. A third method to
avoid network congestion is the explicit allocation of network resources to
specific flows. One example of this is the use of Contention-Free Transmission
Opportunities in the ITU-T G.hn standard, which provides high-speed Local area
networking over existing home wires.
For the Internet, addresses the subject of congestion
control in detail.
Network resilience
Network resilience is "the ability to provide and
maintain an acceptable level of service in the face of faults and challenges to
normal operation."
Security
Computer networks are also used by security hackers to
deploy computer viruses or computer worms on devices connected to the network,
or to prevent these devices from accessing the network via a denial-of-service
attack.
Network security
Network Security consists of provisions and policies adopted
by the network administrator to prevent and monitor unauthorized access,
misuse, modification, or denial of the computer network and its
network-accessible resources. Network security is the authorization of access
to data in a network, which is controlled by the network administrator. Users
are assigned an ID and password that allows them access to information and
programs within their authority. Network security is used on a variety of
computer networks, both public and private, to secure daily transactions and
communications among businesses, government agencies, and individuals.
Network surveillance
Network surveillance is the monitoring of data being
transferred over computer networks such as the Internet. The monitoring is
often done surreptitiously and may be done by or at the behest of governments,
by corporations, criminal organizations, or individuals. It may or may not be
legal and may or may not require authorization from a court or other
independent agency.
Computer and network surveillance programs are widespread
today, and almost all Internet traffic is or could potentially be monitored for
clues to illegal activity.
Surveillance is very useful to governments and law
enforcement to maintain social control, recognize and monitor threats, and
prevent/investigate criminal activity. With the advent of programs such as the
Total Information Awareness program, technologies such as high-speed
surveillance computers and biometrics software, and laws such as the
Communications Assistance For Law Enforcement Act, governments now possess an
unprecedented ability to monitor the activities of citizens.
However, many civil rights and privacy groups—such as
Reporters Without Borders, the Electronic Frontier Foundation, and the American
Civil Liberties Union—have expressed concern that increasing surveillance of
citizens may lead to a mass surveillance society, with limited political and
personal freedoms. Fears such as this have led to numerous lawsuits such as
Hepting v. AT&T. The hacktivist group Anonymous has hacked into
government websites in protest of what it considers "draconian surveillance".
End to end encryption
End-to-end encryption is a digital communications paradigm
of uninterrupted protection of data traveling between two communicating
parties. It involves the originating party encrypting data so only the intended
recipient can decrypt it, with no dependency on third parties. End-to-end
encryption prevents intermediaries, such as Internet providers or application
service providers, from discovering or tampering with communications.
End-to-end encryption generally protects both confidentiality and integrity.
Examples of end-to-end encryption include HTTPS for web
traffic, PGP for email, OTR for instant messaging, ZRTP for telephony, and
TETRA for radio.
Typical server-based communications systems do not include
end-to-end encryption. These systems can only guarantee the protection of
communications between clients and servers, not between the communicating
parties themselves. Examples of non-E2EE systems are Google Talk, Yahoo
Messenger, Facebook, and Dropbox. Some such systems, for example, LavaBit and
SecretInk, have even described themselves as offering "end-to-end"
encryption when they do not. Some systems that normally offer end-to-end
encryption have turned out to contain a back door that subverts negotiation of
the encryption key between the communicating parties, for example Skype or Hushmail.
The end-to-end encryption paradigm does not directly address
risks at the endpoints of the communication themselves, such as the technical
exploitation of clients, poor quality random number generators, or key escrow.
E2EE also does not address traffic analysis, which relates to things such as
the identities of the endpoints and the times and quantities of messages that
are sent.
SSL/TLS
The introduction and rapid growth of e-commerce on the World
Wide Web in the mid-1990s made it obvious that some form of authentication and
encryption was needed. Netscape took the first shot at a new standard. At the
time, the dominant web browser was Netscape Navigator. Netscape created a
standard called secure socket layer. SSL requires a server with a certificate.
When a client requests access to an SSL-secured server, the server sends a copy
of the certificate to the client. The SSL client checks this certificate, and
if the certificate checks out, the server is authenticated and the client
negotiates a symmetric-key cipher for use in the session. The session is now in
a very secure encrypted tunnel between the SSL server and the SSL client.
Intranets do not have to be connected to the Internet, but generally have a
limited connection. An extranet is an extension of an intranet that allows
secure communications to users outside of the intranet.
Unofficially, the Internet is the set of users, enterprises,
and content providers that are interconnected by Internet Service Providers.
From an engineering viewpoint, the Internet is the set of subnets, and
aggregates of subnets, that share the registered IP address space and exchange
information about the reachability of those IP addresses using the Border
Gateway Protocol. Typically, the human-readable names of servers are translated
to IP addresses, transparently to users, via the directory function of the
Domain Name System.
Over the Internet, there can be business-to-business,
business-to-consumer and consumer-to-consumer communications. When money or
sensitive information is exchanged, the communications are apt to be protected
by some form of communications security mechanism. Intranets and extranets can
be securely superimposed onto the Internet, without any access by general
Internet users and administrators, using secure Virtual Private Network
technology.
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